Map Name |
Description |
Abyss Remix |
A Remix by Sharpknux and Me. Well, I did the remix, but Sharp takes credit
for exporting it for me :-). |
Barracuda Assault |
This is basically the better part of Barracuda Park, set up specifically
for team play. Certain places have alarms to detect unwanted customers, so be careful! |
Canyon Outpost |
One of my finest maps ever, this one demonstrates my first (and
surprisingly successful) attempt to create realistic looking vertical landforms in the
form of cliffs, plateaus, and rock walls. I finally finished and released it on 2/6/02,
and it now uses the TobioTrees package. |
Coret Facility TT Remix |
My first ever remix from UT. This was a CTF map that I converted to Target
Tag. Rather than multiple targets, each hatch has only one 1000 point target. I felt that
5 in one place was overkill, and I also couldn't fit more than one into the hatch :-). |
Deep Space Fuel, Inc. |
A project I started long before I finished it. Although it still has a few
flickering problems in places (not as badly as the beta) it still has a high level of
playability and fun. |
Dream Mansion |
Released for NAB reunion 1/19/02. (Requires Quake3a.utx) |
Floating Forts BETA |
Two fantasy-style forts hovering high above ground, connected by long,
narrow paths. This is one of my older, buggier works. |
Forest |
Quite possibly the worst map I ever made, but everyone seems to like it. |
Frantic Remix |
A cooperation between B-Ball and me. It turned out quite well, and I added
one little surprise to it ;-). |
Menace |
In my opinion, an excellent use of the Quake3a.utx
file, and a map that will convert well to UT. |
Nerf Hall |
My last release before boot camp, and my first one after it :-).
This versio isn't quite finished, but should be an enjoyable ride for everyone!
Requires Quake3a.utx. |
Noxion 16 Remix |
A Remix by Sharpknux and Me. Well, I did the remix, but Sharp takes credit
for exporting it for me :-). This one's set up for team Target Tag style! |
Pacific Fury |
A very unique map. Features a boat, a submarine, and a hover airship that
deploys a kind of glider aircraft. Loads of fun! |
Professional Arena |
A sort of follow up to Amateur Arena, only in a very different style. |
Red Psi |
Named after the Greek letter Psi (pronounced "sigh"). The lava
paths in this level take the shape of the Greek letter. (Requires Quake3a.utx) |
Rocket Run 1 |
A fast-moving TS, HS, and Whomper map, suitable for virtually any number
of players. Not exactly professional look throughout, but fun for a quick firefight. |
Rocket Run 2 |
Similar to the first, only slightly more expansive, and more dangerous
around narrow platforms. Plenty of fun online! |
Ruination |
A Q3A-style map released for the June 16 2002 NAB reunion. A fast-paced DM
for 2-8 players. An easteregg's inside as well, so look around! Requires Quake3a.utx and TobioTrees. |
SLAM's Homestead |
Sort of a more professional sequel to Forest, though not quite the same.
It was originally featured in Nerf Neighborhood as the "Ranch" section. |
Target Tag Original |
The prototype map for a pseudo-gametype I invented for NAB: Target Tag!
Two teams each have a base. The object is to leave one player behind to guard the base,
while the rest assault the enemy base. When your team attacks, they try to hit a button in
the enemy base which opens a hatch in your base, revealing five 1000 point targets!
(Requires Quake3a.utx) |
Target Tag 2001 |
My New Year's 2001 re-release of TTO. Several problems were fixed, and it
was given a 9.5 Reaper Rating at NerfArena.com...the highest ever! :-) (Requires Quake3a.utx) |
TechComb |
One of my older maps that's lots of fun, and offers an interesting
environment. The storyline told in the readme file for the map kind of explains it. |
TechComb 2 |
The sequel to TechComb. This one has an entirely new setting with
disturbingly familiar attributes from the prequel. |
The Next Level |
My first attempt at a Quake-style map. It was well received by the online
community, and shows for itself some very nice architecture and playability. (Requires Quake3a.utx) |
Tsunami Mountain I |
My first ever released map. This one has loads of problems and has the
overall stench of a newbie attempt. It's fun if you're just playing by yourself, or want
to check it out just for kicks. |
Warped Bay |
My fastest map ever. Textures, the map, and testing were completed in
three hours, and released half an hour later. Please note the texture package is included
in the zip file. |